Mining and resource gathering
Nothing marches, builds or trades without raw materials. Ironhold Empire runs on five resources — Wood, Stone, Iron, Food and Gold — and every one of them is worth fighting over.
Five resources, five economies
Sawmills cut Wood for construction, quarries break Stone for walls, mines pull Iron for weapons, farms grow the Food that keeps your army fed, and your keep mints Gold every day. Neglect Food and your troops start deserting; hoard Iron and raiders come knocking.
Passive production plus active gathering
Production ticks whether you are online or not, capped by your warehouses. On top of that, send marches on scavenging runs and solo expeditions, clear bandit camps, or heist caravans for bursts of resources, crafting materials and energy draughts.
Boosts, upkeep and storage
Production boost items, research, Academy courses and weekly faction titles all lift your output. Warehouse levels raise both your cap and the share of goods raiders cannot touch, and the Merchant Bank and Hidden Vault keep Gold safe over the long haul.
Turn surplus into power
Sell overflow on the pooled market where every seller's stock is combined by resource, list rare items at the Royal Auction House, or trade materials on the Bazaar. Market building levels cut the sales fee from 5% down to 1%, and trading income counts toward its own leaderboard and title.
At a glance
- Always producing: offline income up to your storage cap
- Active runs: scavenging, bandits, expeditions and heists
- Real economy: pooled market, Bazaar, auctions, bank and loans
- Upkeep pressure: armies eat Food, so growth needs planning
Frequently asked
- Do resources keep accumulating when I log off?
- Yes. Mines, quarries, sawmills and farms produce continuously up to your warehouse cap, so checking in once or twice a day is enough.
- What is Gold used for?
- Gold pays wages, wagers, bank deposits, investments, loans and market purchases. It generates from your keep every day and grows with your buildings.
- How do I get crafting materials?
- Blacksteel ingots, cured leather, hardwood and gemstones drop from scavenging, bandit camps and the World Boss, and trade freely on the Bazaar and auction house.
Go deeper in the wiki
- Wiki: resources and production rates
- Wiki: production and storage buildings
- Wiki: pooled market and fees
- Wiki: bank, loans and investments
- Wiki: boosts and consumables
Start your keep
Break ground on your first mine today — a free keep, one shared world, and an economy full of real players.