Reference documentation for every system in Ironhold Empire. Pick a topic below to learn how troops, buildings, resources, combat, and base building fit together.
Every troop type, its role, and counters.
All 20+ buildings, unlocks, and level caps.
Exactly what every level of every building grants you.
Gold, Wood, Stone, Iron, Food, and Writs.
How battles resolve step by step.
Layout, defense, and upgrade order.
All ten tech lines, bonuses and level caps.
Long account-wide courses and their buffs.
20 tiers of crime, mastery and reputation.
Energy, Champion stamina and draughts.
Capturing champions, ransom and release.
Unraidable Gold storage and its fee.
Chat, faction chat, DMs, profiles and reports.
Rank Points, the Peasant→King ladder, and how to climb.
Stats, XP, injury and how your hero shifts battles.
Weekly boss fights, shared loot, and killing-blow rewards.
Honor scale, faction assignment, and weekly title buffs.
Alliance treasury, buffs, and cooperative caravan heists.
Placing and collecting bounties, plus Outlaw Hunt.
Player-owned enterprises, employees, and commerce.
Resource listings, direct trades, and the auction house.
Investments, loans, and Merchant Bank fixed-term deposits.
The daily Wheel of Fortune and the weekly Gold lottery.
March times, bandits, raids, sacks, rallies and cancelling.
Shields, 2x production boosts and speed-ups.
Loadout, crafting, stamina training and commander perks.
Scout reports, fog of war and counter-intel charms.
The contested central Fortress and holdable Monuments.
Ten categories, weekly resets and title buffs.
Quests, achievements, daily missions and login streaks.
VIP levels and buffs, chests, packs and subscriptions.
Invite links, Writ milestones and Marks of Fealty.
Squire/Noble/Royal perks, Writs, speed-ups and packs.
Play without signing in, and the 30-day account clock.
Longer-form reading: how to start, how Ironhold compares to other strategy games, and what to expect from the browser-strategy genre.
The full walkthrough: your first keep, first raid and first alliance.
What to look for in a browser strategy game, and where Ironhold fits.
Browser alternatives for players who want the empire and the army maths.
Pacing, monetisation, combat depth and economy compared side by side.
Short introductions to the four pillars of the game, written for players who are still deciding whether to raise a keep.
Ready to build your empire?
Play Ironhold Empire