← Back to Ironhold Empire

Resources

Six resources drive every decision in Ironhold Empire: Wood, Stone, Iron, Food, Gold, and the premium Writs currency.

The Core Four

Wood and Stone pay for buildings and walls. Iron pays for advanced troops and siege engines. Foodfeeds your army — a starving keep loses troops passively, so Farms must scale with your Barracks.

Gold

Gold is the trade currency. It pays wages, funds Market and Auction purchases, and is the primary target of most raids. Because Gold is the most liquid resource, protecting it is one of the game's central strategic problems.

Writs — Premium Currency

Writs are the premium currency. Writs speed up construction and training, buy Shields and Resource Boosts, unlock cosmetic titles, and fund the Wheel of Fortune. Every player gets one free Wheel spin per day, and referral rewards are paid to both sides once the new player reaches Headquarters level 5.

Production, Capacity & Buffs

Base production scales with the producing building's level. It's then multiplied by:

  • Faction production buffs (Red, Blue, Green, Purple)
  • Weekly title buffs (25% of the champion's buff extends to the whole faction)
  • Subscription tier (Noble / Royal)
  • Active Resource Boost items (2× for 12/24/48h)

Warehouses set your capacity ceiling. Anything above the cap simply doesn't accrue — upgrade Warehouses in step with your producers.

Raid Protection

Three mechanisms protect resources from raiders:

  • Warehouse reserves — a small fixed amount is always untouchable.
  • Outstanding loans — protect an amount of Gold equal to the loan principal.
  • Merchant Bank deposits — locked for the deposit term and completely un-raidable.
  • Shields — 12/24/48h items block all incoming attacks entirely.

Ready to build your empire?

Play Ironhold Empire