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Businesses & Guilds

Player-owned businesses add a persistent economic layer to the realm. Found an enterprise, hire other commanders as employees, and collect production over time.

Founding a Business

Any commander with a keep can found a business from the Business tab. Each player may own one business of each type. Founding costs Gold and, for some types, a small Writ license. The cost scales with the number of businesses you already operate.

Businesses are placed on the world map near your keep and become visible to other players.

Enterprise Types

BusinessProducesNotes
Logging CampwoodChops timber. Higher levels and employee shifts boost hourly output.
QuarrystoneMines stone. Rare stone tiers at higher levels aid wall upgrades.
IronworksironSmelts iron and can fulfill wholesale contracts.
Grain FarmfoodGrows food. Active shifts reduce troop upkeep for the owner.
Merchant CaravangoldBuys and sells resources. Owner sets prices; employees escort caravans.
Mercenary HalltroopsHouses rented troops. Employees can donate troops for contracts.
TavernsocialNo direct production. Hosts a local channel and public notice board.

Employees & Shifts

  • Owners post jobs with wages paid as Gold per shift, Gold per unit, a revenue share, or resources.
  • Employees work a shift once every 4 hours. Each shift consumes the employee's food and boosts the next production tick.
  • Higher trade XP increases the shift multiplier, so veteran workers are worth more.
  • Either side can end employment with a 24-hour notice; owners can pay 50 Gold to terminate immediately.

Production & Collection

Producing businesses tick every hour. Output depends on the business level, the number of active employee shifts, and any commerce research. The owner must collect output manually; uncollected goods stay in the business inventory until gathered or until the business is raided.

PvP Risk

Businesses are not immune to attack. Enemy commanders can raid stored goods or sack the enterprise, pausing production. An active shield protects a business but halts production while it is active.

Monopoly Titles

The top-producing business in each sector, per faction, earns a weekly title such as Lumber Baron or Iron Tyrant. These titles extend at reduced power to every member of that faction, just like weekly champion titles.

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