← Back to Keep

Chat, Inbox & Profiles

Ironhold runs on one worldwide server, so every commander you see is a real rival, customer or ally. Chat, the inbox and player profiles are how deals get made and wars get started.

Chat

  • Global chat — the whole realm, for trades, recruitment and trash talk.
  • Faction chat — private to your house (Red, Blue, Green or Purple) for coordinating fortress and monument pushes.
  • Chat is docked so it stays available while you build, train and march.
  • Every name in chat is clickable and opens that commander's profile.
  • Chat is moderated; abuse and scam attempts can be actioned by the admin team.

Player Profiles

  • Names are clickable everywhere — chat, leaderboards, the Realm Roster, world map, battle reports and fortress events.
  • A profile shows keep name, rank and Renown, faction, honor, titles, VIP standing and alliance.
  • From the profile you can attack, scout, message, trade or place a bounty.
  • Keeps with no activity yet are hidden from the world map and roster so abandoned sign-ups don't clutter the realm.

Inbox (Direct Messages)

  • Threaded one-to-one conversations with any commander in the realm.
  • Unread counts show on the Inbox tab; new messages raise a notification.
  • Used for direct resource deals, alliance invites, ransom negotiation and non-aggression pacts.

Reports

  • Every battle, scout, scavenge, heist and settlement writes a report with a visual breakdown of losses and loot.
  • Defenders always receive a full report of what hit them.
  • Realm-wide announcements — such as the World Fortress changing hands — are delivered as reports to everyone.
  • Reports can be forwarded to allies as evidence.

Ready to build your empire?

Play Ironhold Empire