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Champion Gear, Training & Perks

Your champion is more than a stat block. Craft and equip gear, drill for stamina, and spend perk points on economy or military specialisations.

Loadout

  • Gear slots cover weapon, armour, helm, shield and mount, each rendered on the live 3D model.
  • Equipped pieces add flat and percentage bonuses to your champion's combat contribution.
  • A rotating champion bust also appears on your public profile.

Crafting

  • Gear is crafted from resources and materials won in bosses, bandits and chests.
  • Higher tiers cost sharply more and take longer to forge.
  • Crafted gear is bound to your champion and cannot be traded.

Training & Stamina

  • Combat training consumes stamina, which regenerates over real time.
  • Training grants champion XP; boss strikes and bandit clears also award XP.
  • Injured champions recover before they can be sent out again.

Solo Expeditions

  • Send your champion out alone from the Champion page: Forage the Downs, Ruin Delve or Deep Wilds Expedition.
  • Each costs stamina and real time, then returns gold, champion XP, crafting materials and sometimes a field ration.
  • Only one expedition may be afoot at a time — claim the haul before sending another.

Field Rations

  • Field Ration restores 25 stamina; Campaign Feast restores 60.
  • Won on the Wheel of Fortune and expeditions, bought in the shop, and traded on the Bazaar.
  • Eat them from your Inventory or straight from the Champion page.

Forge Focus

  • Spend 20 champion stamina to shave 2 hours off an active forge job.
  • Usable up to three times per job — Writ speed-ups still work alongside it.

Commander Perks

  • Quartermaster — reduces troop food upkeep.
  • Armorer — reduces troop training cost.
  • Drillmaster — reduces troop training time.
  • Marshal — reduces march time on all missions.

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