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Marches & Missions

Nothing in Ironhold happens instantly. Every mission is a march with travel time out, a resolution, and a march home.

March Time

  • Minimum march time is 5 minutes; distance and troop composition extend it.
  • Honor shifts march time by up to ±10%, and VIP, titles and the Marshal perk reduce it further.
  • Outgoing and incoming marches list the target or attacker keep name and an ETA.
  • A march can be cancelled in flight; troops turn around and walk home.

Mission Types

  • Bandits (PvE) — pick a troop count and hit a random camp. Camp size rolls 0.2–1.0× your strength most of the time, with a rarer 1.0–1.2× tier; loot and XP scale with the size you drew.
  • Attack — full engagement against another keep's garrison.
  • Raid — steal resources with lighter commitment.
  • Sack — attacks at -15% attack power, but destroys a random building if the defenders are wiped.
  • Scavenge — low-risk resource gathering outside the walls.
  • Rally — alliance-coordinated group attack on a single target.

Troops on the Road

  • Marching troops still appear in the Army Muster and still eat food upkeep.
  • Losses are deducted on arrival; survivors return with any loot carried.
  • Rank Points swing with every PvP result — see the Rank & Renown page.

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