Nothing in Ironhold happens instantly. Every mission is a march with travel time out, a resolution, and a march home.
March Time
Minimum march time is 5 minutes; distance and troop composition extend it.
Honor shifts march time by up to ±10%, and VIP, titles and the Marshal perk reduce it further.
Outgoing and incoming marches list the target or attacker keep name and an ETA.
A march can be cancelled in flight; troops turn around and walk home.
Mission Types
Bandits (PvE) — pick a troop count and hit a random camp. Camp size rolls 0.2–1.0× your strength most of the time, with a rarer 1.0–1.2× tier; loot and XP scale with the size you drew.
Attack — full engagement against another keep's garrison.
Raid — steal resources with lighter commitment.
Sack — attacks at -15% attack power, but destroys a random building if the defenders are wiped.
Scavenge — low-risk resource gathering outside the walls.
Rally — alliance-coordinated group attack on a single target.
Troops on the Road
Marching troops still appear in the Army Muster and still eat food upkeep.
Losses are deducted on arrival; survivors return with any loot carried.
Rank Points swing with every PvP result — see the Rank & Renown page.