Two personal pools gate everything your commander does away from the army: Energy fuels the criminal economy, and Champion Stamina fuels hero training and expeditions. Both refill on their own, so unspent time is wasted time.
Energy
Maximum 100 Energy, regenerating 1 point every 3 minutes (a full bar in five hours).
Spent on Outlaw Jobs — from 5 Energy on the lowest tiers up to roughly 25 on the last.
Energy regenerates whether you are online or not, and is never taken by raiders.
Energy Draughts
Draughts double Energy regeneration for their duration (6–48 hours depending on the draught).
They drop from the World Boss, scavenging and bandit hunts.
Draughts sit in your Inventory and can be sold on the Bazaar or the Royal Auction House.
Save them for a session where you can actually spend the extra Energy — the clock runs regardless.
Champion Stamina
Maximum 100 Stamina, regenerating 1 point every 6 minutes (a full bar in ten hours).
Battle-stat training at the Training Grounds costs 8 Stamina per session, plus a steeply exponential Gold fee.
Champion skill training costs 25 Stamina and has a cooldown between sessions.
Solo expeditions spend Stamina by tier and pay Gold, champion XP and crafting materials.
Habits That Matter
Both pools cap out — logging in twice a day beats one long session.
Empty Energy into a long job before you log off so the timer runs while you sleep.
Send the Champion on an expedition whenever Stamina is near full and no march needs them.