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Energy & Champion Stamina

Two personal pools gate everything your commander does away from the army: Energy fuels the criminal economy, and Champion Stamina fuels hero training and expeditions. Both refill on their own, so unspent time is wasted time.

Energy

  • Maximum 100 Energy, regenerating 1 point every 3 minutes (a full bar in five hours).
  • Spent on Outlaw Jobs — from 5 Energy on the lowest tiers up to roughly 25 on the last.
  • Energy regenerates whether you are online or not, and is never taken by raiders.

Energy Draughts

  • Draughts double Energy regeneration for their duration (6–48 hours depending on the draught).
  • They drop from the World Boss, scavenging and bandit hunts.
  • Draughts sit in your Inventory and can be sold on the Bazaar or the Royal Auction House.
  • Save them for a session where you can actually spend the extra Energy — the clock runs regardless.

Champion Stamina

  • Maximum 100 Stamina, regenerating 1 point every 6 minutes (a full bar in ten hours).
  • Battle-stat training at the Training Grounds costs 8 Stamina per session, plus a steeply exponential Gold fee.
  • Champion skill training costs 25 Stamina and has a cooldown between sessions.
  • Solo expeditions spend Stamina by tier and pay Gold, champion XP and crafting materials.

Habits That Matter

  • Both pools cap out — logging in twice a day beats one long session.
  • Empty Energy into a long job before you log off so the timer runs while you sleep.
  • Send the Champion on an expedition whenever Stamina is near full and no march needs them.

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