Every attack is a real-time march followed by a scripted battle. Understanding resolution order is the difference between profit and disaster.
Every mission has a minimum march of five minutes. Distance, army speed (limited by the slowest unit), honor, and faction titles adjust it by up to ±10% each. Writs can shorten a march mid-flight — a decisive counter to a shielded enemy about to log off.
The full timestamped resolution timeline is included in every battle report, so you can review exactly what happened at each step.
If your entire attacking army dies, you cannot see how many defenders you killed or how many survived. Surviving attackers return with a full casualty breakdown. This is a deliberate cost of losing — scouting first is always worth the coin.
Honor ranges from −200 to +200 and adjusts march time by ±10% at the extremes. Attacking much weaker keeps drains honor; defending against larger attackers raises it. High-honor players scavenge more efficiently; low-honor players raid faster but pay a defensive penalty.
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