Your Champion is a single named hero who rides with your armies. Levelled correctly they turn losing battles into wins, plunder more loot, and carve chunks off world-boss health bars.
Stats
- Strength — raises attacker damage and adds to boss-fight damage.
- Vitality — raises max HP (30 base + 3 per point).
- Agility — adds a defender damage multiplier and reduces incoming damage.
- Leadership — small bonus to both attack and defense of the whole army.
- Carry — extra loot capacity when the Champion marches on a raid.
Each level grants 3 unspent points to allocate freely on the Champion page.
Experience & Levelling
- XP curve:
floor(80 × level2.2) to reach the next level. - Champions gain XP from PvP attacks, raids, sacks, bandit hunts, and world-boss strikes when brought along.
- World-boss XP scales with damage dealt, with a large bonus for the killing blow.
- The Chapel building amplifies all XP the Champion earns.
Injury & Regeneration
- Champions never die — HP is floored at 0, then they are marked injured.
- Injured Champions cannot join marches until they heal above 0 HP.
- HP regenerates at a base rate of 1 HP per minute, slower while attacking or defending.
- The Infirmary building speeds regeneration further.
Bringing Your Champion Into Battle
- Tick “Bring your Champion” on any march or boss strike to include them.
- Bonuses stack: attacker/defender modifiers apply and the Champion earns XP from the engagement.
- Only one active march at a time can carry the Champion — they can't be in two places at once.
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