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Champion

Your Champion is a single named hero who rides with your armies. Levelled correctly they turn losing battles into wins, plunder more loot, and carve chunks off world-boss health bars.

Stats

  • Strength — raises attacker damage and adds to boss-fight damage.
  • Vitality — raises max HP (30 base + 3 per point).
  • Agility — adds a defender damage multiplier and reduces incoming damage.
  • Leadership — small bonus to both attack and defense of the whole army.
  • Carry — extra loot capacity when the Champion marches on a raid.

Each level grants 3 unspent points to allocate freely on the Champion page.

Experience & Levelling

  • XP curve: floor(80 × level2.2) to reach the next level.
  • Champions gain XP from PvP attacks, raids, sacks, bandit hunts, and world-boss strikes when brought along.
  • World-boss XP scales with damage dealt, with a large bonus for the killing blow.
  • The Chapel building amplifies all XP the Champion earns.

Injury & Regeneration

  • Champions never die — HP is floored at 0, then they are marked injured.
  • Injured Champions cannot join marches until they heal above 0 HP.
  • HP regenerates at a base rate of 1 HP per minute, slower while attacking or defending.
  • The Infirmary building speeds regeneration further.

Bringing Your Champion Into Battle

  • Tick “Bring your Champion” on any march or boss strike to include them.
  • Bonuses stack: attacker/defender modifiers apply and the Champion earns XP from the engagement.
  • Only one active march at a time can carry the Champion — they can't be in two places at once.

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