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Scouting & Counter-Intelligence

Information decides sieges. Scouts reveal a target's garrison and stores before you commit troops — and counter-intel keeps your own numbers a rumour.

Scouting

  • Send scouts at any keep to reveal troop counts, defences and stored resources.
  • Scouting marches take travel time like any other mission.
  • Results arrive as a scouting report in your Reports tab.

Fog of War

  • Battle reports only reveal what your surviving troops actually observed.
  • Wiped marches return sparse information — losing badly also blinds you.

Counter-Intelligence

  • Counter-intel charms are available in 12h, 24h and 48h durations from the Writs store, and 12h/24h from the Wheel of Fortune.
  • While active, enemy scouts fail or receive falsified numbers.
  • Durations extend rather than overwrite when you use another charm.

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