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World Boss

A single legendary terror stalks the realm each week. Every keep may march on it, every strike counts toward the kill, and every commander who dealt damage shares in the payout.

How It Spawns

  • One of 20 unique bosses rotates in weekly — the previous week's boss never spawns twice in a row.
  • Max HP scales with the size of the active player base, so a raid always feels beatable.
  • The fight ends when HP hits zero or the seven-day timer expires — whichever comes first.

Attacking the Boss

  • Damage = attack power × 0.85–1.15 roll, plus a small Champion bonus if brought along.
  • The boss counter-attacks — a fraction of your host dies each strike (8–42% based on boss size vs. your HP).
  • 15-minute cooldown between strikes per commander.
  • Every strike also drops immediate loot (wood/stone/iron/food/gold) scaled to the power you sent.

Rewards on Kill

  • The killing blow triggers a shared payout to every commander who dealt damage.
  • Rewards are distributed proportionally to your share of total damage.
  • Payouts include Gold, Writs, inventory items (speed-ups, shields, boosts), and a small Rank Point trickle.
  • Your Champion earns bonus XP for the killing blow if they were in the field.

Tips

  • Send elite troops — losses scale as a percentage, so higher-HP armies waste fewer bodies per strike.
  • Even a single peasant strike qualifies you for the kill share, though your slice will be small.
  • Bring your Champion — the XP alone often pays back the risk.

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