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Research & Technology

Research is your permanent, account-wide power curve. The Research Lab studies one technology at a time, and every level you finish stays with you forever — no upkeep, no decay, no way to lose it in a raid.

How Research Works

  • Build a Research Lab (level 1 minimum) to unlock the Research tab.
  • Only one technology can be studied at a time — pick the line that matches your current plan.
  • Costs are paid in Wood, Stone, Iron and Gold up front. Cancelling refunds most of the outlay.
  • Each level costs roughly 60% more than the one before and takes about 55% longer.
  • A higher Research Lab level shortens every study, and the Scholarship tech shortens it further.
  • Research in progress can be hastened with Writs, exactly like construction and marches.

Technology Lines

TechnologyEffect per levelMax level
Economy+2% resource production per level.30
Military+2% troop attack per level.30
Defense+2% wall & troop defense per level.30
Espionage+2% scout success & loot per level.30
Logistics−1.5% march time per level.25
Fortification+3% wall HP & tower range per level.25
Metallurgy−2% troop training cost per level.25
Scholarship−2% research time per level.20
Agronomy+3% food production & −1% upkeep per level.25
Diplomacy+2% trade income & alliance help per level.20

Research Order Advice

  • Economy and Agronomy first — production compounds into everything else.
  • Scholarship early pays for itself by cutting every later study.
  • Metallurgy before a big army push; troop costs dominate the mid game.
  • Logistics if you raid constantly, Fortification and Defense if you are being farmed.
  • Diplomacy for traders and alliance players; Espionage for scouts and saboteurs.

Research bonuses stack with Scholar's Academy courses, weekly titles, faction buffs and VIP levels. They apply automatically — there is nothing to equip or activate.

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